Huge group of 23


This was the huge group of 23, one tour group of 8, another tour group of 4, the Oaken boys(7th visit from Wisconsin).

one more guy, the camera guy and the interview girl and her dad, dawn and her son, and his friend alec, myself and allen.

Here’s some of the major things I remember.

  • The girl’s dad, got touched in room #4. As he was leaving, caught a EVP saying ""don't go.

  • The Oaken’s had an oviolus and it said something about being sad when the dad was leaving.

  • One of the Oaken’s digital recorders disappeared from in the slave room. We searched the entire hotel and could not find it. Later in the night it reappeared in the original spot where at least 6 people had looked for it.

  • Alec was scratched again. Once in the slave room and once in the cistern room. He gets scratched everytime he enters?

  • Alec had a long conversation with a spirit using the dowsing rods in the slave room.

  • One of the girls in the attic was talking to Annabelle and getting responses on the k2. She also sang downstairs in the little girls room and had the k2 and flashlight respond.

  • A man in the group was saying something followed him up the stairs, he got scared and sat in his car...


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Ghost Hunting House Rules

          Prior to entering the building, we suggest your group have a discussion about your visit-Speak to your group, about the following details we’ve identified from years of tracking paranormal tours. Doing this will increase the chances that you have the experience you seek!

  • WHISPER: When you 1st enter, do so quietly. Pay close attention to your surroundings as you walk thru. Pay attention to where your group is, so if you hear footsteps in the attic above you. You'll know if it's someone in your group. A lot has happened in the first 15 minutes of a tour!

  • CHARGE BATTERIES: Bring Flashlights, fully charged, and if you have extra batteries we suggest you leave in the car. They have a way of being completely drained upon entry.

  • RECORDING DEVICES: Bring anything that records, shoot video, take still photo's, run a digital recorder. Fully charged of course, but leave the devices in the car till your going to use them.

  • POLITENESS: Be respectful, and brave. Do not use racial slurs, or mouth off using vulgar language. Especially in the slave dungeon. If someone near you is ignoring this warning-get away from them! We have a saying, you'll get what you bring in. Show up with a chip on the shoulder, pissed, angry you'll bring out pissed and angry. Happy, friendly and amazing things can happen

  • PHYSICAL CONTACT: Big men draw a few of the spirits out, especially if acting foolish, rude, arrogant. The only people that have been physically thrown are large, cocky men. If someone near you is ignoring this warning-get away from them quickly!

  • UNCONTROLLED SCREAMING/GIGGLING:When someone gets scared, or weird in any way, simply escort them to exit the building and walk away till you feel they are settled-never run! Besides you can't out run them! DON'T SCREAM!!!

  • PICTURE TAKING: Take pictures in sets of 3, the 2nd or 3rd tends to capture things your eyes will not see.

  • BE AWARE: Pay close attention to your senses, when paranormal activity happens it happens extremely fast. DON'T SCREAM!!

  • DON'T BE LATE: Try to get everyone to the property, parked, and ready to enter 15 minutes before your scheduled time, feel free to walk around the building taking pictures.

  • SOBER WORKS: Do not arrive intoxicated-we will not let you enter!

  • SMOKING: All smoking is done by your vehicle, nowhere near the building.

  • SHARE: Share what you experience, even if it's not logical. Odds are good the "Guide", can connect with the source of your experience. Usually the spirits will start engaging a group, at first in a small way.

  • BRAVERY: Remember this is real, nothing is fabricated. Therefore  no one should be here against their will. No one should be brought here, unaware of the potential for a paranormal event! It has been our experience, that you will get exactly what you bring. If angry, you'll get anger. If high energy, fun, it can make the activity go full throttle upon entry.

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