Ball rolled by me across the room, it stops, minutes go by it starts again and rolled back to me” YI


We were investigating on the 2nd floor bay window room, and we were getting some good activity with the flashlight going on and off, and k2 meters flashing red. A guest was sitting in a chair when she felt a breeze on her neck. She couldn’t find the source so she just blew it off. After 2 more times of feeling like someone blowing on her neck, she decided to have her husband sit there to see if he could feel anything. The breeze never came back.

Soon after, Meghan was standing in the middle of the room and claimed something yanked on her hair. Seemed to us a spirit was trying to get some attention.

At the end of the tour the group wanted to try the attic again being as that’s where we had the most k2 readings. They went up alone and Sat down. They asked Annabelle if she wanted to play ball so she rolled it across the room. It came to a stop on a chair leg and they left it.

Flashlights were turned off and they were sitting quiet. She said a few min went by and she felt something hit her leg. When she turned on her flashlight the ball had rolled back across the room, right to her. No one was around the ball for it to roll back to her from a stand still position. NO EXPLANATION.


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Ghost Hunting House Rules

          Prior to entering the building, we suggest your group have a discussion about your visit-Speak to your group, about the following details we’ve identified from years of tracking paranormal tours. Doing this will increase the chances that you have the experience you seek!

  • WHISPER: When you 1st enter, do so quietly. Pay close attention to your surroundings as you walk thru. Pay attention to where your group is, so if you hear footsteps in the attic above you. You'll know if it's someone in your group. A lot has happened in the first 15 minutes of a tour!

  • CHARGE BATTERIES: Bring Flashlights, fully charged, and if you have extra batteries we suggest you leave in the car. They have a way of being completely drained upon entry.

  • RECORDING DEVICES: Bring anything that records, shoot video, take still photo's, run a digital recorder. Fully charged of course, but leave the devices in the car till your going to use them.

  • POLITENESS: Be respectful, and brave. Do not use racial slurs, or mouth off using vulgar language. Especially in the slave dungeon. If someone near you is ignoring this warning-get away from them! We have a saying, you'll get what you bring in. Show up with a chip on the shoulder, pissed, angry you'll bring out pissed and angry. Happy, friendly and amazing things can happen

  • PHYSICAL CONTACT: Big men draw a few of the spirits out, especially if acting foolish, rude, arrogant. The only people that have been physically thrown are large, cocky men. If someone near you is ignoring this warning-get away from them quickly!

  • UNCONTROLLED SCREAMING/GIGGLING:When someone gets scared, or weird in any way, simply escort them to exit the building and walk away till you feel they are settled-never run! Besides you can't out run them! DON'T SCREAM!!!

  • PICTURE TAKING: Take pictures in sets of 3, the 2nd or 3rd tends to capture things your eyes will not see.

  • BE AWARE: Pay close attention to your senses, when paranormal activity happens it happens extremely fast. DON'T SCREAM!!

  • DON'T BE LATE: Try to get everyone to the property, parked, and ready to enter 15 minutes before your scheduled time, feel free to walk around the building taking pictures.

  • SOBER WORKS: Do not arrive intoxicated-we will not let you enter!

  • SMOKING: All smoking is done by your vehicle, nowhere near the building.

  • SHARE: Share what you experience, even if it's not logical. Odds are good the "Guide", can connect with the source of your experience. Usually the spirits will start engaging a group, at first in a small way.

  • BRAVERY: Remember this is real, nothing is fabricated. Therefore  no one should be here against their will. No one should be brought here, unaware of the potential for a paranormal event! It has been our experience, that you will get exactly what you bring. If angry, you'll get anger. If high energy, fun, it can make the activity go full throttle upon entry.

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